AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games on iOS in South America for Q1 2024
In Q1 2024, the top 5 fidget toy games on iOS in South America showed varied trends in downloads, revenue, and active users, with notable performances from apps like [Slime it: Slime Game Simulator](https://app.sensortower.com/overview/1554797662?country=US) and [ASMR Simulator-Makeover&Relax](https://app.sensortower.com/overview/1631943953?country=US).
During the first quarter of 2024, the top 5 fidget toy games on the iOS platform in South America exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:
Slime it: Slime Game Simulator experienced a steady increase in weekly revenue, peaking at approximately $485 in the final week of March. However, weekly downloads remained low, with a maximum of 4 downloads in the week of February 26. Weekly active users saw a consistent decline from 736 at the beginning of January to 177 by the end of March.
Antistress - Relaxing games from Moreno Maio showed fluctuating revenue, with a peak of $157 in mid-January and a low of $60 in late February. Weekly downloads ranged from 821 to 2.5K, with a notable increase to 1.8K in the last week of March. Weekly active users displayed a slight decline initially but rebounded to 4.9K by the end of the quarter.
Automatoys saw modest revenue gains, culminating at $83 in the final week of March. Downloads were relatively low, with a significant spike to 1.5K in the week of March 25. Active users declined gradually, starting at 10.3K in January and ending at 8.4K in late March.
Antistress - Satisfying Games! had minimal revenue fluctuations, with peaks around $88 in early March. Downloads remained consistent, mostly around the 50-60 range, with a notable decrease in mid-March. Active users hovered around 90 initially but dropped significantly to 11 by mid-March.
ASMR Simulator-Makeover&Relax from Tap Q Games showed significant revenue growth, reaching $38 in the final week of March. Downloads spiked to 2.7K in early February but generally remained low. Active users remained robust, averaging around 38K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.